How to add trees etc to 3ds max renderings esp a birdseye view? Pshop or cards? Special software just to add plants?
What’s the best way to add trees etc to exterior 3Dstudio max renderings? For the eye level shots I figure I’ll just photoshop them. But the bird’s eye, any suggestions on that?
Have any of you worked with cards for trees directly in max? Are they expensive, are there places to download lower quality ones for free? Where’s the best place to purchase them? Do they work for bird’s eye views? Do they cast shadows like Revit RPC people?
I thought I heard of a software package to add photorealistic looking landscaping post production, but I can’t remember the name of it, anyone remember off hand?
Aug 8, 10 10:57 pm
Distant Unicorn
You can get them for free.
One thing to look up is point proxies (I don’t know if that is the exact name).
Basically a proxy— my knowledge is limited to vray— lets you assign complex objects to points that only show up in renders.
This saves you GPU and lagging power and if you render out to an .vrimg, the .vrimg format uses less processing and memory which means you wont have to wait 10 years to render out 10 3d high poly trees.
Aug 8, 10 11:11 pm ·
usernametaken
for more sketch-like trees you can use the AEC content (if I remember the name correctly) to add trees. You can choose their display quality, type etcetera. They are butt-ugly if photorealistic, but their sketch-style is kinda ok. Other than thay, they may also serve as placeholders for photoshop, so you can get the idea what the correct perspective of the tree actually is.
Aug 9, 10 5:45 am ·
the best way, imo, to do this is to simply import trees from the google warehouse into your rhino or 3ds model (meshing them first). there’s some good looking ones. (i would only ever render them as white or ‘clay’ though)
Aug 9, 10 9:54 am ·
You need the Onyx plug in, there are several others but you can get good results here for a small investment. I’m sure you could find it on the internet if you are a student without a budget for plug-ins.
Google Warehouse trees as pointed out are acceptable for sketch renders and clay models, not for final renders. They are also extremely high poly and will weigh down your scene.
2D photoshop trees can really hurt a render, pay attention to lighting inconsistencies and resolution issues.
You can perform proxy objects in Mental Ray as well. don’t need to unless you are rendering many trees that have the same geometry, as in a forest.
Aug 9, 10 12:19 pm ·
Le Courvoisier
I just photoshop trees in. but if you don’t mess with the color/lighting/etc. they can stand out like a sore thumb. It takes a bit of finesse to make photoshop trees look right but saves time in rendering.
Aug 9, 10 12:32 pm ·
I’ve never heard of post-pro vegetation tools other than photo-shopping content onto renders. Dosch has a few packages for different view points, i.e. background, foreground, birdseye, (http://www.dosch3d.com/products/vizimages/Birds_Eye_Trees.html) that will work entirely well. If cost is an issue, consider using vegetation from existing photographs with similar conditions or buy content from the aforementioned provider. If cost isn’t an issue, or if you already use VRay in your workflow, it is in my opinion the best way to truly integrate plants into a render. Viewpoint, light source, shadows and reflections will be perfect.
Just as an FYI, vray proxies are not a magical solution for everyone. They are still RAM intensive, and work best with 64bit systems, 6-8+ gigs of ram, and multi-thread processors. In some, maybe most cases, it makes sense to render in passes. This means to render from the same camera angle the building, grass, and trees separately, (one at a time) and then reassemble in photoshop.
VRayAerialPerspective
This page provides information on the V-Ray Aerial Perspective Atmospheric Effect.
Overview
The VRayAerialPerspective atmospheric effect simulates the aerial perspective effect, the result of viewing objects from a distance through the Earth’s atmosphere. The effect is similar to fog or haze. This atmospheric effect works together with VRaySun and the VRaySky to calculate an approximation to the aerial perspective effect.
While this effect renders faster than VRayEnvironmentFog and produces a similar result, it is only an approximation. For example, it does not produce volumetric shadows.
Parameters
Visibility range (in meters) – Specifies the distance at which the fog has absorbed 90% of the light coming from objects behind it. Lower values make the fog appear denser, while larger values reduce the effect of the aerial perspective. The value is in meters and is converted internally based on the currently selected 3ds Max units. For more information, see the Visibility Range example below.
Atmosphere height (in meters) – Specifies the height of the atmosphere layer in meters. Lower values can be used for artistic effects. The value is in meters and is converted internally based on the current 3ds Max units. For more information, see the Atmosphere Height example below.
Inscattered light intensity – Controls the amount of sunlight scattered from the atmospheric effect. The default value 1.0 is physically accurate; lower or higher values could be used for artistic purposes.
Affect environment rays – When disabled, the atmospheric effect is applied only to camera rays that hit actual objects, but not to rays that hit the VRaySky. This option is disabled by default because the VRaySky texture already takes into account the amount of scattered sunlight. However, it is possible to enable this option for artistic effects, especially with low visibility ranges. For more information, see the Affect Environment Rays example below.
Affect background – Specifies whether the effect is applied to camera rays that hit the background (if a background other than VRaySky is used). This option is enabled by default, but some interesting effects are possible when disabled.
Filter color – Affects the color of the inscattered light. For more information, please see the Filter Color example below.
Primary visibility – When disabled, the aerial perspective effect is only seen by secondary rays (e.g. refractions, reflections, etc.).
Affect alpha – Specifies whether the aerial perspective affects the Alpha channel.
Birds Eye View 3D Architectural Layout
Please find one our recent Bird’s Eye View of a Architectural Plan. Key highlights: 1. Experience doing Furniture projects for European clients. 2. We use 100% Genuine Design Softwares like AutoCAD, ProgeCAD, 3DS Max, Chaos V-Ray, Autodesk AEC Collection etc. 3. We are offering premium quality 3D Architectural Design services through our all in-house team of experienced Architect, Engineers and Interior Designers. 4. We commit quality deliveries within a time frame.
Published Apr 21, 2020
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Tokyo-Inspired City Street Environment in 3ds Max & V-Ray
William Fiorentini imagined a bird’s-eye view of Japan’s capital in the digital space.
Environment Artist and CG Generalist William Fiorentini, who previously demonstrated a 3D recreation of Ghostbusters’ Ecto-1 car created in collaboration with Eva Favel, continues the series of impeccable digital environments with one more realistic-looking scene.
This time, the creator was particularly inspired by Japan’s capital, showcasing a fantastic bird’s-eye view 3D city environment based on Tokyo’s street layout. According to William, the project was set up using such 3D programs as 3ds Max, Nuke, and V-Ray. Additionally, the artist utilized iToo Software’s Forest Pack, a well-known scattering plug-in for 3ds Max that lets you easily scatter trees, plants, buildings, crowds, aggregates, ground-cover, rocks, and other objects.
If you would like to learn more about William, we recommend checking out our recent interview with the artist, in which he shared a breakdown for the X-Wing Daily sketch project, highlighting the steps for rendering, lighting, and texturing plants, grass, and moss.
Earlier, 3D Artist Gaurav also paid tribute to East-Asian architecture and demonstrated Korean Street, a gorgeous 3D scene made using Blender and Photoshop that depicts a vivid street scene reminiscent of Korean cities and can easily be mistaken for a real-live photo:
See more of William’s projects here and don’t forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.