Team render cinema 4d
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Team render cinema 4d

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Quick Start Guide

You migh be asking yourself “What is Team Render”? Its a way how to distribute your rendering across several computers, or send your scene file onto a designated rendering machine. It speeds up your workflow, or you can send your work to a dedicated server through a web interface for a machine not on your local area network or VPN.

Requirements:

Ethernet LAN connection (Gigabit preferred), all systems in Team render to run the EXACT version of C4D, ALL of your plugins installed for all TR machines, all dynamics and animation being baked before render.

Step 1.

On your main workstation, open preferences (CTLR+E), go to “Renderer settings” and enable Team Render. Announcing service is optional as you will just need the hostname of the computer or static IP.

Step 2.

On your render slave/box, go to your C4D directory and launch Cinema 4D Team Render Client.exe. Note down the computer name, security token and the port, as you will need it.

Step 3.

Open the Render drop down menu, press Team Render Machines and add your machine through the Machine drop down menu. if it doesn’t already appear. You will have to type the hostname or IP of the host. If you did not set up static IP on the host, preferably use the computer name.

You’re now set for using Team Render. If you want to offload the rendering task onto a different PC (So you can play games or something), just unmark your local machine from TR Machines list. You can use TR distributed rendering in Render Queue or Render to Picture View

Please keep in mind that in order to utilize TR in Render Queue, you need to select the Team checkmark. Last note is that by DEFAULT, this only functions for only physical and standard C4D Renderers. No ProRender on TR.

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Network Rendering

Team Render is Cinema 4D’s network rendering concept that uses peer-to-peer communication to distribute render tasks. Because there’s no bottleneck at a central server, the assets required to render your scene get to each client quicker, speeding up network rendering of animations as well as still frames dramatically.

For bigger studios Team Render Server combines the advantages of a traditional client-server architecture which allows users to control all the render jobs via a web interface with Team Render’s decentralized data exchange. Team Render Server lets you directly upload, monitor and control your network rendering jobs, and view the log status messages from the server and all clients.

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  • Chaos Corona Forum»
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  • [C4D] I need help!»
  • Help using ‘Distributed Render’ with C4D Team Render Queue

Team Render

This page provides information about the Team render tab in the Render settings window.

Overview

The options available in this tab will allow you to adjust the Team Render functionality when distributing rendering jobs across the network.

UI Path: ||Render settings window|| > Corona > Team Render tab

Distributed rendering using Team Render will only work if you first enable the use of Team Render in the Cinema 4D’s preferences.

(menu Edit > Preferences > Renderer > Team Render)

Team render

Configuration – Allows selecting the Team Render’s functionality, whether if it will be Automatic or Manual.

Available configuration modes are:

Manual – Allows you to manually set the Client update interval and the Maximum size of packet values.
Automatic – A utomatically adjusts the Client update interval and the Maximum size of packet values.
Arbitrated (experimental) – This is an experimental mode.

Client update interval [s] – Sets the time interval in seconds to communicate with Team Render clients across the network.

Maximum size of packet [MB] – Defines each information packet’s maximum size that will be sent to the Team Render clients across the network.

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